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Suggested case list:

Using timer to refresh a grid

383guest172.69.33.12125nk0uiMay 7, 2020 7:23:47 AMlink

user model to move item to another listbox

120guest162.158.193.148d0n3krApr 2, 2020 5:28:28 AMlink

Disabled list item row passed to VM-1981

296fatih123160.83.36.13025nk0uiFeb 13, 2018 4:25:44 PMlink

Disabled list item row passed to VM-1981

295fatih123160.83.36.13025nk0uiFeb 13, 2018 4:25:16 PMlink

Disabled list item row passed to VM-1981

294fatih123160.83.36.13225nk0uiFeb 13, 2018 3:30:44 PMlink

grid sample with ListModel/RowRenderer

816guest80.82.2.1312vah9ajFeb 21, 2017 11:42:21 AMlink

grid sample with ListModel/RowRenderer

809guest175.98.113.1622vah9ajJan 26, 2017 9:19:33 AMlink

grid sample with ListModel/RowRenderer

196guest79.185.142.402vah9ajApr 26, 2014 10:53:57 PMlink

grid sample with ListModel/RowRenderer

195guest79.185.142.402vah9ajApr 26, 2014 10:53:54 PMlink

grid sample with ListModel/RowRenderer

194guest79.185.142.402vah9ajApr 26, 2014 10:53:51 PMlink

grid sample with ListModel/RowRenderer

193guest79.185.142.402vah9ajApr 26, 2014 10:53:48 PMlink

grid sample with ListModel/RowRenderer

192guest79.185.142.402vah9ajApr 26, 2014 10:53:44 PMlink

grid sample with ListModel/RowRenderer

191guest79.185.142.402vah9ajApr 26, 2014 10:53:40 PMlink

Hierarchy table without using ZK PE/EE

1aaknai151.28.135.2131s871daJul 29, 2013 11:02:46 PMlink

grid sample with ListModel/RowRenderer

128aaknai151.28.135.2132vah9ajJul 29, 2013 7:20:00 PMlink

user model to move item to another listbox

1TonyQ114.25.109.94d0n3krApr 21, 2012 10:43:27 AMlink

Using timer to refresh a grid

1TonyQ220.133.44.3725nk0uiFeb 17, 2012 3:17:34 AMlink

Fire a event from child iframe

1TonyQ220.133.44.372eupjotFeb 3, 2012 5:04:52 AMlink

Textbox input restriction sample

1TonyQ72.21.245.2431b3nlr0Dec 20, 2011 10:09:10 AMlink

Test web core taglib in ZUL

1TonyQ198.203.175.175ofqkemDec 17, 2011 3:36:08 AMlink

Latest 10 Fiddles :

constraint binding textbox

3guest172.68.151.16220peldaDec 5, 2025 5:08:19 PMlink

Another new ZK fiddle

2guest172.68.151.16320peldaDec 5, 2025 5:07:51 PMlink

Another new ZK fiddle

1guest172.68.151.16220peldaDec 5, 2025 5:07:32 PMlink

Another new ZK fiddle

1peggypeng172.71.154.99364f4neDec 5, 2025 9:24:31 AMlink

tooltip example

2guest104.22.23.13rc1ntoDec 4, 2025 2:23:45 PMlink

Another new ZK fiddle

1guest172.69.134.2277t7602Dec 4, 2025 1:40:46 PMlink

Another new ZK fiddle

1peggypeng104.22.17.1802df6e3oDec 4, 2025 8:41:29 AMlink

onClose

1peggypeng172.68.87.248j8kd8aDec 3, 2025 4:10:26 AMlink

Another new ZK fiddle

1peggypeng172.69.134.2271rm7f4eNov 26, 2025 3:31:24 AMlink

ZK-5912-Suggestion

2rebeccalai104.22.20.1442qrmiiuNov 26, 2025 2:07:15 AMlink

update the textbox value and fire a onChange event (Client)

45guest75.131.224.48qdorurJan 27, 2013 10:08:41 AMlink

resources

index.zulzul<zk xmlns:w="client"> <textbox id="txt" value="test" onChange='alert("client updated:"+ event.getValue());' /> <button id="test" label="click me to change value and updateChange_" w:onClick="var t = zk.Widget.$('$txt');t.$n().value=('test2');t.updateChange_();" /> </zk> Game.javajavaimport java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ItemEvent; import java.awt.event.ItemListener; import java.util.ArrayList; import java.util.List; import javax.swing.*; import javax.swing.border.*; public class Game extends JFrame { private static final long serialVersionUID = 1L; JButton sixEight, fiveNine, fourTen, createQuestion, submitAnswer; JRadioButton easy, medium, hard; JTextField answer; JTextArea questionTextBox, answerTextBox; JCheckBox hiLo, elevenTwelve, horn, hornHigh2, hornHigh12, hornHigh3, hornHigh11, threeWayCrap, anyCrap, cAndE, anySeven, sevenEleven, world, hiLoYo, acesOrTwelve, yoOrAceDeuce; JLabel answerLabel; double answerToQuestion = 0.0; int difficulty = 1; //default is easy = 1 , medium = 2, hard = 3 int enteredAnswer; // all answers must be integers because that is what you // will pay ArrayList<Bet> listOfBets = new ArrayList<Bet>(); //used to store multiple prop bets int sixEightEasy[] = {6, 12, 18, 24, 30, 42, 60, 90, 120}; int sixEightMed[] = {6, 10, 11, 12, 15, 16, 18, 20, 21, 24, 25, 26, 30, 36, 42, 48, 50, 54, 60, 66, 72, 84, 90, 96, 100, 102, 108, 114, 120, 150, 180, 200, 210, 240, 270, 300, 420, 500, 600, 720, 900, 1000, 1200}; int sixEightHard; int fiveNineEasy[] = {5, 10, 15, 20, 25, 50, 75, 100}; int fiveNineMed[] = {5, 10, 15, 20, 25, 30, 35, 36, 40, 45, 50, 55, 60, 65, 70, 72, 75, 80, 85, 90, 95, 100, 150, 200, 250, 300, 400, 500, 1000}; int fiveNineHard = (int) (Math.random() * 1000); int fourTenEasy[] = {5, 10, 15, 20, 25, 50, 100}; int fourTenMed[] = {5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 150, 200, 250, 300, 400, 500, 1000}; int fourTenHard = (int) (Math.random() * 1000); public static void main(String[] args) { new Game(); } public Game() { this.setSize(600, 800); this.setLocationRelativeTo(null); this.setDefaultCloseOperation(EXIT_ON_CLOSE); this.setTitle("Welcome to the Craps Test"); JPanel mainPanel = new JPanel(); ListenForButton buttonListener = new ListenForButton();// Listener for Buttons ListenForCheckBoxStateChange checkListener = new ListenForCheckBoxStateChange(); // creating radio buttons easy = new JRadioButton("easy"); medium = new JRadioButton("medium"); hard = new JRadioButton("hard"); // creates a new button group ButtonGroup difficultyButtons = new ButtonGroup(); difficultyButtons.add(easy); difficultyButtons.add(medium); difficultyButtons.add(hard); // sets up the border for the radio panel JPanel difficultyPanel = new JPanel(); Border diffBorder = BorderFactory.createTitledBorder("difficulty"); difficultyPanel.setBorder(diffBorder); // adds the buttons to the panel difficultyPanel.add(easy); difficultyPanel.add(medium); difficultyPanel.add(hard); easy.setSelected(true); // sets default to easy mainPanel.add(difficultyPanel); // adds the panel to the main panel sixEight = new JButton("place bet 6 or 8"); fiveNine = new JButton("place bet 5 or 9"); fourTen = new JButton("place bet 4 or 10"); ButtonGroup placeBetButtons = new ButtonGroup(); placeBetButtons.add(sixEight); placeBetButtons.add(fiveNine); placeBetButtons.add(fourTen); JPanel placeBetsPanel = new JPanel(); Border placeBetsBorder = BorderFactory .createTitledBorder("Place Bet Question Generator"); placeBetsPanel.setBorder(placeBetsBorder); placeBetsPanel.add(sixEight); placeBetsPanel.add(fiveNine); placeBetsPanel.add(fourTen); sixEight.addActionListener(buttonListener); //adds listener to 6/8 button fiveNine.addActionListener(buttonListener); //adds listener to 5/9 button fourTen.addActionListener(buttonListener); //adds listener to 4/10 button mainPanel.add(placeBetsPanel); // adds the panel to the main panel // creating check boxes hiLo = new JCheckBox("Hi/Lo"); elevenTwelve = new JCheckBox("11/12"); horn = new JCheckBox("Horn"); hornHigh2 = new JCheckBox("Horn High Aces"); hornHigh3 = new JCheckBox("Horn High Ace Deuce"); hornHigh11 = new JCheckBox("Horn High Yo"); hornHigh12 = new JCheckBox("Horn High Twelve"); threeWayCrap = new JCheckBox("3 Way Crap"); anyCrap = new JCheckBox("Any Crap"); cAndE = new JCheckBox("C & E"); anySeven = new JCheckBox("Any Seven (Red)"); sevenEleven = new JCheckBox("7/11"); world = new JCheckBox("World"); hiLoYo = new JCheckBox("High Lo Yo"); acesOrTwelve = new JCheckBox("Aces or Twelve"); yoOrAceDeuce = new JCheckBox("Yo or Ace-Deuce"); List<JCheckBox> checkBoxes = new ArrayList<JCheckBox>(); checkBoxes.add(acesOrTwelve); // sets up the border for the check box panel JPanel propBetsPanel = new JPanel(); GridLayout twoColumnLayout = new GridLayout(0, 2); propBetsPanel.setLayout(twoColumnLayout); Border propBetsBorder = BorderFactory .createTitledBorder("Proposition Bets"); propBetsPanel.setBorder(propBetsBorder); // adds the check boxes to the panel propBetsPanel.add(hiLo); propBetsPanel.add(elevenTwelve); propBetsPanel.add(horn); propBetsPanel.add(hornHigh2); propBetsPanel.add(hornHigh3); propBetsPanel.add(hornHigh11); propBetsPanel.add(hornHigh12); propBetsPanel.add(threeWayCrap); propBetsPanel.add(anyCrap); propBetsPanel.add(cAndE); propBetsPanel.add(anySeven); propBetsPanel.add(sevenEleven); propBetsPanel.add(world); propBetsPanel.add(hiLoYo); propBetsPanel.add(acesOrTwelve); propBetsPanel.add(yoOrAceDeuce); hiLo.addItemListener(checkListener); elevenTwelve.addItemListener(checkListener); horn.addItemListener(checkListener); hornHigh2.addItemListener(checkListener); hornHigh3.addItemListener(checkListener); hornHigh11.addItemListener(checkListener); hornHigh12.addItemListener(checkListener); threeWayCrap.addItemListener(checkListener); anyCrap.addItemListener(checkListener); cAndE.addItemListener(checkListener); anySeven.addItemListener(checkListener); sevenEleven.addItemListener(checkListener); world.addItemListener(checkListener); hiLoYo.addItemListener(checkListener); acesOrTwelve.addItemListener(checkListener); yoOrAceDeuce.addItemListener(checkListener); mainPanel.add(propBetsPanel); // adds the panel to the main panel // creates prop bet button createQuestion = new JButton("Create Prop Bet Question"); mainPanel.add(createQuestion);// adds the button to the main panel createQuestion.addActionListener(buttonListener); //adds listener to createQuestion button // creates first text area for questions. questionTextBox = new JTextArea(5, 30); questionTextBox.setLineWrap(true); questionTextBox.setWrapStyleWord(true); JScrollPane scrollbars = new JScrollPane(questionTextBox, JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED, JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED); JPanel questionPanel = new JPanel(); Border questionPanelBorder = BorderFactory .createTitledBorder("Question"); questionPanel.setBorder(questionPanelBorder); questionPanel.add(questionTextBox); mainPanel.add(questionPanel);// adds the mainPanel // answerPanel answerLabel = new JLabel("Answer here and hit submit"); answer = new JTextField(7); submitAnswer = new JButton("Submit"); submitAnswer.addActionListener(buttonListener); JPanel answerPanel = new JPanel(); Border answerPanelBorder = BorderFactory.createTitledBorder("Answer"); answerPanel.setBorder(answerPanelBorder); answerPanel.add(answerLabel); answerPanel.add(answer); answerPanel.add(submitAnswer); mainPanel.add(answerPanel); // adds the answer panel to main panel. // creates second text area for answers to the questions. answerTextBox = new JTextArea(5, 30); JPanel answerTextPanel = new JPanel(); Border answerTextPanelBorder = BorderFactory .createTitledBorder("Answer"); answerTextPanel.setBorder(answerTextPanelBorder); answerTextPanel.add(answerTextBox); mainPanel.add(answerTextPanel);// adds the mainPanel // //end of GUI adds this.add(mainPanel); // adds main panel to the frame this.setVisible(true); } private class ListenForButton implements ActionListener { @Override public void actionPerformed(ActionEvent e) { if (e.getSource() == submitAnswer) { try { enteredAnswer = Integer.parseInt(answer.getText()); System.out.println(enteredAnswer); if (enteredAnswer == answerToQuestion) { answerTextBox.setText("You are correct, the answer was: " + answerToQuestion); } else { answerTextBox.setText("This was an incorrect answer\n" + "The answer was " + answerToQuestion); } } catch (NumberFormatException ex) { JOptionPane.showMessageDialog(Game.this, "Please enter an integer for your answer.", "Number Format Error", JOptionPane.ERROR_MESSAGE); // System.exit(0); } } if (e.getSource() == sixEight) { int rand = 0; int d = checkDifficulty(); if (d == 1){ rand = getRandomArrayNumber(sixEightEasy); }else if (d == 2){ rand = getRandomArrayNumber(sixEightMed); }else if (d == 3){ rand = (int) (Math.random() * 1000); } Bet b = new Bet("6 or 8", rand, 6); questionTextBox.setText(b.getQuestion()); answerToQuestion = b.getAnswer(); } if (e.getSource() == fiveNine) { int d = checkDifficulty(); } if (e.getSource() == fourTen) { int d = checkDifficulty(); } } //end of ActionPerformed } //end of ListenForButton private class ListenForCheckBoxStateChange implements ItemListener { @Override public void itemStateChanged(ItemEvent e) { //throw new UnsupportedOperationException("Not supported yet."); }//end of state change method } //end of Listen for checkbox state change class public int checkDifficulty() { int r = 0; if (easy.isSelected()) { r = 1; } else if (medium.isSelected()) { r = 2; } else if (hard.isSelected()) { r = 3; } return r; } //end of checkDifficulty public int getRandomArrayNumber(int[] arr){ int[] tempArray = arr; int length = tempArray.length - 1; int randIndex = (int) (Math.random() * length); return tempArray[randIndex]; } //end of getRandomArrayNumber }//End of Class Bet.javajavapublic class Bet { private int units, roll; private String betType; private String question; public Bet(String whatTypeOfBet, int HowManyUnits, int Roll){ betType = whatTypeOfBet; units = HowManyUnits; roll = Roll; } public void createQuestion(){ question = "What does $" + units + " pay on a " + betType + "?\n" + roll + " is the roll.."; System.out.println("Create Question: " + question); } public double getAnswer(){ double answer = 0.0; if (betType.equals("6 or 8")){ answer = (units / 6.0) * 7.0; System.out.println("The answer: " + answer); } return answer; } public String getQuestion(){ createQuestion(); System.out.println("Get Question: " + question); return question; } } Roll.javajavapublic class Roll { int[] rollArray = {2, 3, 11, 12}; int roll = 0; public Roll() { this.roll = (int) ((Math.random() * (rollArray.length))); } public void getRoll() { System.out.println("The Roll was: " + rollArray[roll]); } }